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How to start in Frostpunk?

Frostpunk Guide :

          The beginning of the game is very important in Frostpunk. If you fail to deliver

the right technology or erect the wrong type of buildings, the adventure may end very very

soon. In this chapter, you will learn about laying good foundations for your city from the

first minutes of the game.

*          What buildings should come first?
*         Which technologies should come first?
*         Which laws should be introduced first?


System Requirements :

Requires a 64-bit processor and operating system.
OS: Windows 7/8/10 64-bit.
Processor: 3.2 GHz Dual Core Processor.
Memory: 4 GB RAM.
Graphics: GeForce GTX 660, Radeon R7 370 or equivalent with 2 GB of video RAM.
DirectX: Version 11.
Storage: 8 GB available space.
Sound Card: DirectX compatible.



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What buildings should come first?

      *      First of all, you should focus on furnishing the most basic things for the

population: food and shelter. In order to do that, build a Medical Post, Cookhouse and a

Hunter's Hut. They determine the Discontent/Hope levels and, consequently, your ability to

run the city. Additionally, build a few Tents inside the heated zone in order to reduce the

discontent caused by homelessness. During the first days of the gameplay, you don't need to

have homes for everyone; it's enough to have shelter for above 50% of the population.
      *      Initially, you only have a few buildings available - on top of that, some of

them are rather inefficient. That's why you need the Workshop ASAP. It provides access to a

tech tree and different upgrades.

       *     However, catering to your population is also crucial during the initial

stages. You should also start extracting resources from the main sources ASAP. The basic

ones - those, to which you can assign workers - get depleted rather soon. So you should

also quickly unlock the following: Sawmill, Coal Mine and Iron Mine.

       *    It's also vital that you're able to leave the premises of your city. In order

to do that, you need particular technology and have to erect the Beacon. It will allow you

to create a scout group, which will be able to explore new locations that are beyond your

city. This will grant you more resources and new settlers.

Which technologies should come first?

      *      After you've got the Workshop, you will be able to use the Technology Tree,

divided into 4 categories. Each technology concerns a certain aspect of the functioning of

the city. The whole thing has been divided into 5 levels of development, which you also

have to complete.

      *     Right at the beginning, you should complete the first level of research. This

will let you unlock all extractive buildings - these should be the priority at the

beginning. They will let you separate yourself from small and basic deposits. You'll also

save the workforce, which you'll be able to use elsewhere.

      *     Another vital point is increasing the efficiency of the hunters. This will

result in the Hunter's Hut producing more food each day. This will decrease the risk of


      *     During the initial stages of the game, you should also unlock the "Heaters"

technology. It will let you heat up more remote houses with small amounts of coal.

Which laws should be introduced first?

      *     From the very beginning, you have access to the Book of Laws, which is filled

with different laws that you can introduce. Each of them impacts the morale in a different

way, so you have to choose carefully.

      *     During the initial stages of the gameplay, you can access only one chapter of

the Book - Adaptation. There, you will find laws that determine your approach to the

population. Since the laws have a significant impact on the morale of your citizens, you

have to balance this thing out well.

      *    Emergency Shift should come first. This allows you to open any mine or plant in

an emergency situation for 24 hours. This is particularly useful in the case of coalmines,

which can be opened if there exists the risk of the generator going out.

      *     Another important point is the food policy. You have two ways here: they both

increase the amount of food produced, but at different expenses; the Soup law increases

Discontent, while the Food Additives increases the amount of sick people. Which of these

sounds better is up to you.

      *       Also, establish laws such as Fighting Arena and Public House. They increase

Hope levels, which is obviously useful.

      *      Don't ever introduce the Dueling Law! This will lead to people resorting to

violence to solve their issues - which increases mortality rates and a serious slump of



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